Sketchbook Stylized Shader
Final Project for ELVTR Become a Technical Artist with Aaron Aikman
SUMMARY
The goal was to recreate the look of the Deathly Hallows level in the game "Hogwarts Legacy" using post process materials in Unreal Engine 5 and try as much as possible not to replace the original shaders.
This was a fun project! I learned a lot.
I know there are still issues with optimization. There’s most likely a better way to improve that but I wanted to keep in scope with my goal of not having to adjust any of the original shaders (I know I did it for the dragon and Quinn but the World Align Texture was just not giving a nice result for those assets).
All in all, I think it came out well. On to the next one. :)
Resources:
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Cross-Hatching material Post Process [UE5, valid for UE4] by Visual Tech Art
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Slides, Lectures, and Videos from TART class by Aaron Aikman
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Water Hatching by Alphonso Dun
Assets:
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Quadruped Fantasy Creatures by PROTOFACTOR INC
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Paragon: Agora and Monolith Environment by Epic Games
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Hatching Textures by myself