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Sketchbook Stylized Shader

Final Project for ELVTR Become a Technical Artist with Aaron Aikman

SUMMARY

The goal was to recreate the look of the Deathly Hallows level in the game "Hogwarts Legacy" using post process materials in Unreal Engine 5 and try as much as possible not to replace the original shaders.

This was a fun project! I learned a lot. 

I know there are still issues with optimization. There’s most likely a better way to improve that but I wanted to keep in scope with my goal of not having to adjust any of the original shaders (I know I did it for the dragon and Quinn but the World Align Texture was just not giving a nice result for those assets). 

All in all, I think it came out well. On to the next one. :)

Resources: 

Assets:

  • Quadruped Fantasy Creatures by PROTOFACTOR INC

  • Paragon: Agora and Monolith Environment by Epic Games

  • Hatching Textures by myself

WORK

REFERENCE

RENDERS

NODES

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